Netpack 1.2 release

Success! Netpack 1.2 is finished. This iteration incorporates a save system and uses smarter difficulty scaling. Grab it on this page or get a direct download.

Title Screen

I never expected Netpack to be such a big hit. Although my humble, special thanks are included in the README (READ IT ಠ_ಠ), I want to post them here as well. I wouldn’t have been able to get this out to so many gamers without help from the following people and properties:

Portland Indie Game Squad
Jotaf, Jice, and the rest of the libtcod gang
Daisuke Amaya (Pixel)
/r/indiegaming
TIGSource community
Tim W.
IndieGames.com
Gamasutra
Lewis Denby and PC Gamer
LordKaT
GEEMag.de (Love For Games)
SG.hu

In the next few days, I’ll be posting an article and a bunch of code explaining the encryption method I came up with. It’s probably crazy n00bish, again, but it was fun and I’d like to share it. You can trust me that it’s way better than the method used in the first article from last week, though!

One Response to “Netpack 1.2 release”

  1. […] up using in Netpack. Sorry if I’m a bit short. I haven’t looked at Netpack since the final release, and I’ve since moved on to new […]

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