Nants!

Digital life simulation is a big interest of mine. Especially on a small scale. Games that emanate the feeling of a living, breathing world are some of my favorites, like Eufloria, which makes me feel like I’m controlling fleets of microscopic beings. As a quick exercise before my next big game (which is being conceptualized […]

Netpack 1.2 release

Success! Netpack 1.2 is finished. This iteration incorporates a save system and uses smarter difficulty scaling. Grab it on this page or get a direct download. I never expected Netpack to be such a big hit. Although my humble, special thanks are included in the README (READ IT ಠ_ಠ), I want to post them here […]

Why aren’t we ashamed of our electronics’ “Phone Stories”?

I’m a bit late to the party, but here I go anyway. Backstory: Gamasutra interviewed Molleindustria‘s Paolo Pedercini last week about their latest game, Phone Story, which follows the true story of the manufacture and distribution of iDevices, from child labor and low-wage overseas production to poisonings and suicides and more. Although it was carefully […]

Netpack 1.0 release

Game page: http://www.royal-paw.com/games/#netpack Direct download: http://www.royal-paw.com/dev/netpack/Netpack-v1.0.zip I was pretty ecstatic this morning when I saw Netpack on the IndieGames.com feed while scrolling through Google Reader. It took me off guard. As a new indie dev on the scene making my first strong effort and with a lot of learning to do and connections to make, it felt like […]